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| Rising
up from the waters of the New York Bay, rigid concrete and steel towers cast long shadows
across the sprawling metropolis. Spreading over the five boroughs, the crowded city
provides homes for more than eight million people who live out their existence eyes down
and one foot in front of the other trudging along...this is Gotham. Down murky
alleyways and through dimly lit streets the creatures of darkness wage an unseen war of
subterfuge and political intrigue against their foes using both man and beast alike to
fuel their never ending battle. At the turn of the millennium all sides have upped
the ante. Hushed words and foul deeds are the tools of the trade. The
clandestine Kindred tug the strings -- maneuvering and manipulating their minions like the
puppet masters of a bygone era to further to their own mysterious game...a game they know
all to well how to play. Existing just outside of the periphery of perception and
understanding are the Magi, the living enigmas and masters of reality itself. These
will workers labor tirelessly to their own unknowable goals slipping in and out of the
grand game only briefly at their whim, fading back into obscurity leaving neither trace of
their passing nor remnant of their enemies. Surrounded on all sides by their ancient
foes are the Garou. They stand back to back in their small patch of earth against
all comers, lashing out with a savage brutality unmatched by any creature walking this
earth. With tactics borne of a razor wit and meted out with an equally razor sharp
talon the Garou stand steadfast against all who would defile the sacred places of the
earth. Outnumbered, outgunned and in a nearly hopeless position, they wouldn't have
it any other way. Like the ripples after a splash in a puddle, for every dark action
wrought upon a society there is an equally dark reaction to that splash. In the
shadows of the streets solitary human hunters grimly ripple back against the creatures
that have spawned their fanatical hatred. Wielding modern weapons and powers of
faith to strike a blow for humanity, the hunters are armed with the most potent weapon
ever given to Man...determination. This is Gotham. |
| b WoD of Darkness: Gotham is a White Wolf Chronicle set in
modern day New York City and played in AOL Member and Private Chat Rooms and on AOL
Instant Messenger. The focus of this Chronicle will be the stark surrealism emulated
in the Gothic Punk setting. The mood and theme will mix Burtonesque and Lovecraftian
elements as well as principles of film noir -- in other words this is a Chronicle that
will deal with mature themes as they relate to the World of Darkness - horror both
personal and external. Systems used will be first edition and second edition
Vampire: The Masquerade, Ghoul: The Fatal Addiction, Werewolf: The Apocalypse, Mage: The
Ascension, Hunter's Hunted, and Project Twilight.
This site is intended as a Player's
Guide to World of Darkness: Gotham and should be referred to often by players in the
Chronicle. Please read through it before considering WoDG as a venue for your
role-playing fix.
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Contact Screen Names and email for the Storytellers are as
follows:
Storyteller: WoDGotham Thing1
Storyteller: WoDGotham Thing2
You are the visitor since
1/25/01.
WoD: Gotham's launch date - 2/11/01 at 9pm EST on AOL.
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Vampire:
the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, Hunter's Hunted, and
Project Twilight are the property of White Wolf Publishing. All rights reserved
2001. No material contained in this site
relating to published material belonging to above mentioned company is intended for
commercial use. |
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| All
material not relating to White Wolf contained in this site is published by KV Graphix
and the WoD: Gotham Storytellers. All rights of the WoD: Gotham Chronicle are the
property of KV Graphix and the WoD: Gotham Storytellers. No duplication either in
whole or in part of any material in this site is authorized without written consent by the
publisher. 2001 KV Graphix and WoD: Gotham
All Rights Reserved © |
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